BASED IN MINNEAPOLIS · AVAILABLE FOR COMMISSIONS
Somali American visual artist and indie game developer excited about storytelling, design, and interactive worlds

SOOMAAL HOUSE / SPEARWAVE
Representation, drawn into the cards.
Created for Soomaal House’s Spearwave program, this tarot-card-inspired trio celebrates characters who belong at the heart of children’s books and comic.




UPCOMING CHILDREN’S BOOK · 2027
Shukri’s Hijab
A tender story and project focused on culture, identity, and self-expression through colorful and character-driven artwork. 'Shukri's Hijab' navigates the intricate world of a girl realizing parts of herself and the world around her she never thought to consider before.




OTHER ILLUSTRATION WORK










A fantasy metroidvania about a young mechanic, a mysterious child, and a forest full of hidden histories.

UNREAL ENGINE TRAINING · WORK IN PROGRESS
ADVENTURE
FANTASY
METROIDVANIA
MEET THE PARTY

THE PATHFINDER
A watchful explorer with a spark of magic and a reason to keep moving.

AMIRA · THE MECHANIC
A clever young maker who builds little creatures—and begins to question her own origin.

THE LOST BOY
A strange child whose arrival sets Amira’s quiet world into motion.
THE STORY
Amira lives contentedly alone in the forest, making little mechanical creatures. When a young child appears from nowhere, her quiet world shifts. Together, they follow a branching path through a vast forest of adventure, searching for his home—and uncovering where Amira came from.
Building the world from sketch to playable system.
Creative direction · character design · narrative design · gameplay prototyping · 3D visual development
Narrative Systems
Twine prototypes use HTML, CSS, and JavaScript to map branching quests, dialogue states, and player-choice consequences.
Gameplay Prototyping
Unreal Engine 5 experiments with Blueprints, C++ foundations, collision logic, player movement, and quest-state architecture.
3D + Visual Development
Blender, Photoshop, and Figma translate character sheets into 3D studies, environment callouts, and a cohesive visual language.
Production Workflow
GitHub, Notion, Miro, and Linear-style task boards support version control, narrative planning and narrative planning through Twine.
CONTACT
Currently open to illustration commissions, creative technology collaborations, and storytelling projects.
FOR PROJECTS, COMMISSIONS & COLLABORATIONS